Ultimately, people need to take responsibility for their interests and actions, and video games have simply become the latest bogeyman. Plenty of people love horror movies, but few people dismember corpses in their basements based on the latest thriller. Likewise, an interest in detective stories has not led the vast majority of fans to recreate their favorite macabre murders.
Now, the question still exists, if empathy games promote empathy, why shouldn't video games promote violence? I argue that this is for the same reason that good books inspire a love of reading. Excellent, moral books inspire feeling deep within a reader that inspires them to act. In a similar way, empathy games make one think about the thoughts and feelings of others. On the other hand, "violent" video games tend to be about strategy-- not feeling. You act based on goals, which inspires a different kind of thought process that has nothing to do with emotion, and that's not a bad thing. It's just different. The opposite of love isn't hate, it's apathy-- and the opposite of empathy games isn't violent video games, it's active hateful games.
Do you think this is a [*************] game?
You have the Audacity to ask me to edit sounds?
Here is the link to my Audacity project. The assignment was to work with a transition-- Alan's example was life- from birth to death. I thought a lot about transitions and the idea of seasons popped into my head. There are sounds that are distinctly associated with certain times of the year, and these sounds evoke memories that are dear to the listener. For spring- I thought of running water, in the form of melting snow and rain. For summer, I thought of waves, which evoke memories of summer at the beach. For autumn, I thought of crackling bonfires and wolves howling-- a nod to my love for Halloween (and my belief that we should change the name of the season from "autumn" to "Halloween." Finally, for winter, I used the sound of footsteps crunching across a snowy field. Backing all of this, I chose a light classical track that matched up conveniently well with my clips, and I worked the clips in by fading them in and out. I had a great time finally cracking the Audacity code, and I'm proud of my result!
Where the idea began |
The process! |
Collaborating with Cairo:
After looking through the projects being developed by the students in Cairo, I have chosen to work with Merna, whose empathy game in on the topic of single mothers in the patriarchal Arab society. I am already impressed by the work that Merna has done toward her game, and I look forward to seeing how it progresses!
Maybe the "do games cause ____" is problematic to assume one thing as a driver of human behavior. I'd suggested we are too complex a creature to be triggered by a single thing. People who act out on violence are drawing upon a stream of experience and influence that its seems too simplistic to assign blame.
ReplyDeleteYour sound story is a beautiful idea to use the cycle of seasons, and thus implying we can repeat this loop for our life time. Great concept, and well executed.